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Giant big mac box
Giant big mac box









During this development Big Blue Box would serve as the figure-head in Lionhead Studio’s ambitious “Satellite” program which was intended to allow independent game companies to leverage Lionhead’s marketing, administrative, and business departments freeing them from having to create such capabilities in-house and theoretically leaving the developers more time to focus on the development of their games and not on creating a fully outfitted start-up. Big Blue Box’s first project began as a fantasy RPG/Action game code-named WishWorld, which had combat elements including melee, archery and magic-like abilities called “Will” and a strong multiplayer component. So close, that for the initial incubation period of the studio it was run out of a room in Peter Molyneux’s mansion with some members of the team both living and working out of Peter’s residence. From the beginning Big Blue Box retained strong ties with Peter Molyneux and his newly formed Lionhead Studios. The group had extensive experience at Bullfrog working on titles including Magic Carpet and Dungeon Keeper. Big Blue Box was one such studio, founded by brothers Simon and Dene Carter (as co-lead programmers and designers) and Ian Lovett (as art lead).

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Incubation In the aftermath of Peter Molyneux’s departure from Bullfrog Productions and it’s seemingly inevitable demise, a number of new game development companies sprang up in Bullfrog’s Guildford, England locale.











Giant big mac box